Browse Game Cube Alphabetically
0 - 9 | A | B | C | D | E | F | G | H | I | J | K | L | M
N | O | P | Q | R | S | T | U | V | W | X | Y | Z

You're viewing Spider Man 2 Cheat Codes

Game Name : Spider Man 2
System : Game Cube
Date Added : 2004-07-21 05:15:41
Views : 40801
Submitted By: Carlos Castro
Spell Treyarch backwards which is HCRAYERT. It gives you 40% of the game completed, starts you off with 200,000 hero points and also a few upgrades.

Submitted By: Carlos Castro
Defeating Mysterio:
When you are fighting Mysterio at the Speedy Mart, the battle is very short. Just punch him a few times to defeat him and prepare yourself to reveal Mysterio's true identity.

Submitted By: Carlos Castro
Defeating Rhino:
When Rhino tries to hit you, there will be a flash above Spider-Man's head. Press X when this happens. When Rhino stops spinning, he will be dizzy. Punch him until he recovers, then he will charge at you. Jump over him. Do not punch or web him. If you web him you will get hurt. If you punch him it will not have any affect because there is metal around his body.
When fighting Rhino, a flash appears above Spider-Man's head. Dodge his attacks and when he is dizzy, turn on the spider senses and hit him. When he recovers, dodge his attacks and repeat the process.
After you defeat Rhino (when Spider-Man hangs him upside down from the building), you can jump up and attack him to hear him say "That's not fair!!," along with a few more remarks.

Submitted By: Carlos Castro
Defeating Bosses:
When facing the Rhino or other Bosses, press Up to make everything slow down except yourself. This move also allows you to punch and hit much more effectively

Submitted By: Carlos Castro
Following Black Cat:
In the missions where you have to follow Black Cat, try not to swing from building to building because you will not be very accurate and fall too far behind. Instead, try flinging yourself from building to building. To do this, hold the Jump and when it is fully charged, also hold Turbo. Then, still holding Jump + Turbo, run to the edge of the building and release Jump, but continue to hold Turbo. This will fling Spider- Man farther than just jumping, and is much more accurate than swinging. Also, if you are just about to land on a building, but are slightly short of making it to the top, try using the zip line when you can still see the top of the building. Note: You must buy the zip line first. It should attach to the top and zip you over.

Submitted By: Carlos Castro
Saving the reporters from Mysterio:
When you start the level, you are on the top of the Daily Bugle. Charge your jump and sprint towards the destination marker and begin swinging. When Spider-Man says "The conference is starting, I'm going to be late", you should be near a black building with green lights behind it. The green lights are the conference hall. Sprint through the center of this building and start swinging to the right. The entrance is on the right hand side. Sprint into the building and directly to the stairs. Sprint up the right-hand side to the top floor and in the second door on your left.
Note: Jumping up floors saves a few seconds, but do not wait to charge your jump. When you enter the room, there will be an intermission sequence of Spiderman meeting Mysterio, and two reporters hanging from the balconies. Save the one on the right first, since he is closest to falling. When you pull him to you by pressing Y, charge your jump and sprint towards the balcony that you came in on. When you reach the edge of the balcony, release Jump. The jump alone will not get you there. When you start to fall, cast a web and swing onto the balcony. Press Y to put the reporter down. Repeat this for the reporter on the left. When you have safely rescued the two falling reporters, go back to the balcony on the right. There should be another reporter on that balcony. Repeat the steps for saving the falling reporters. Swing down to the stage and fight off some of Mysterio's alien flyers
Note: Your web attacks will not have any effect on the flyers, however your normal attacks will. Grab one of the reporters and charge a jump. When your jump is fully charged, jump straight up. When at your full height, cast a web and wait for it to stop swinging. Repeat this until at maximum height. Start swinging towards one of the two balconies that the reporters were on. If you are not high enough, charge a jump and release. Repeat this for the other two reporters, then finish of the flyers. An intermission sequence will start, and you will have completed the level.

Submitted By: Carlos Castro
Reaching Liberty and Ellis Islands:
The only way to get to Liberty Island and/or Ellis Island is to hitch a ride on the patrolling helicopters that surround the islands. To do this, stand on the edge of the Manhattan island where you can see the Statue Of Liberty and the other island (Ellis Island). Then, look up and watch for helicopters. They are much easier to spot in the daylight hours, and may only appear during this time. Then, charge- jump and web-sling to attach to one. Wait for it to get close to the island and/or the other helicopter. You will know when to make the jump for the islands.
When you must get to Liberty Island, keeping swinging to the island until you see eight little red dots. Then, drop into the water and you will float all the way over to the island.

Submitted By: Carlos Castro
Mysterio's Apartment: Exiting Wall Of Mirrors:
Go up to a mirror and punch it three times as the clone is coming out. Then, beat the clone up. Using a Web Ball works well. Be very careful to only approach one mirror at a time, as the Spider-Man clones that appear are very difficult to defeat if there are too many. Repeat this until you find the door that you can use to exit

Submitted By: Carlos Castro
Farther web swings:
When you are swinging, hold L + A. Release when you are about to get make another web shot come out. This will make you go farther.

Submitted By: Carlos Castro
Faster wall running:
When running up a wall and are about to fall, quickly press A and hold X. You will go faster for a moment. Keep doing this until you get up the wall.

Submitted By: Carlos Castro
Continue beating:
After defeating a criminal after a crime, you can keep beating on him until you leave.

Submitted By: Carlos Castro
Complete Story Mode:
The code is Treyarch backwards which is HCRAYERT. It gets your 40% ahead, starts you off with 200,000 hero points and also a few upgrades.

Submitted By: Carlos Castro
Movie Theatre:
After Doc Ock is defeated and the credits finish rolling, Chapter 16 starts and the Movie Theatre can now be bought at the Upgrade Store. The Movie Theatre upgrade costs 1,000 Hero Points. After you purchase it, swing over to the movie theatre and activate the Change icon to choose from Activision Logo, Treyarch Logo, the Credits, and 3 demo videos.

Submitted By: Carlos Castro
Fight Arena:
After Doc Ock is defeated and the credits finish rolling, Chapter 16 starts and the Fight Arena can now be bought at the Upgrade Store. The Fight Arena upgrade costs 5,000 Hero Points. After you purchase it, swing over to the Shocker Warehouse near the Lower East Side. Enter the warehouse through the large bay doors. Go to the main room where the first battle with Shocker took place. Access the marker to start the fight. At first, only "Timed Rounds" is available, but playing it to Round 3 unlocks the Endurance Rounds option. Completing Round 3 unlocks the Boss Rounds option. The Boss Rounds includes the various villains from the game with thugs.

Submitted By: Carlos Castro
Swing Speed 8 Level Upgrade:
After completing Chapter 16, Chapter 17 starts and unlocks the Swing Speed Level
8 upgrade at the Upgrade Store. The Swing Speed Level 8 upgrade costs 50,000 Hero Points. Using it earns the Speed Freak award.

Submitted By: Carlos Castro
Wallsprint Level 2 Upgrade:
Get all 150 Skyscraper Tokens.

Submitted By: Carlos Castro
Defeating Doc Ock:
When you fight Doc Oc for the last time, save up your Spidey Sense energy. When it gets too full or half-way, let him get close and active it. This will help you defeat him without losing health. Note: If you can get good hits on him when three of his four arms are down, you will take little damage if you are careful.

Submitted By: Carlos Castro
When facing Doc Ock in the final battle, stand your ground in a corner and let him approach you. When he arrives, beware of his tentacles. Dodge them one by one pressing X when Spider- Man's head flashes, then respond to each dodge by pressing Y and shooting a web at the Doc's tentacles to bind them to the wall or the ground. When all four tentacles are bound to either the ground or the wall, run towards the Doc by holding L then pressing B, performing an uppercut which sends the Doc in the air. Then, hold and release A and continue to press B rapidly. When the Doc falls to the ground, continue to perform combos to him by pressing B, but beware of his tentacles. Doc Ock will use them to throw you repeatedly. Web out of there after one combo and move to another corner and repeat the process until the Doc is defeated.

Submitted By: Carlos Castro
An easy way to defeat Doc Ock at either on the train or in his laboratory is to use your Spider reflexes. By doing this, you will slow down time and can counter his tentacles much easier. When you run out of juice in your Hero Meter, swing around the area performing tricks to get the meter refilled. Then, go after Doc Ock once again.

Submitted By: Carlos Castro
When fighting on the train with Doc Ock, go into Spider Sense mode to make it easier. You only have to face two of his tentacles, but if he gets you, he will see more.

Submitted By: Carlos Castro
The best way to defeat Doc Ock is to swing and use the kicking ability. If you do not have this ability, you can always buy it at the Spidey Store. This is very effective and is safe because Doc Ock cannot hit you while you are swinging in the air.

Submitted By: Carlos Castro
Defeating Shocker:
To defeat Shocker the second time that you fight him, climb up the wall directly across from Black Cat and press the switch. The force field will deactivate. Then, charge towards Shocker. Stay away from the middle, as Shocker will stay on the sides. Uppercut him into the air. Jump up and do an air combo. He will fall down.
Charge him again and do the same thing. This time he will start to charge for a blast. Run away and do charged jump as far from him as possible. The force field will turn on again. Repeat the strategy from beginning. When Shocker loses about half of his life, Black Cat will shut down the force field for good.

Submitted By: Carlos Castro
Saving Aunt May from Doc Ock:
First, fail the mission by losing Ock. Then when you restart the mission next to the helicopter, Web Swing and try to attach a Web Swing to the helicopter.

Submitted By: Carlos Castro
Destroying Orbs at the Statue Of Liberty:
First, attach to one of Mysterio's "UFOs" and it will fly you high up. Jump off and Websling around until you are close enough to an Orb to Webzip toward it. Once there, you will remain floating. Just use a simple punch attack to destroy it.

Submitted By: Carlos Castro
First Encounter: Saving Doc Ock:
First, wait until the field goes inward then attack the computer. Quickly get back to dodge the field coming towards you. Do not forget to use your Spider Sense to avoid the bolts. Then, charge your jump until it is full, sprint with L, and quickly jump through the opening to the other computer and destroy it. Then, watch for the new pattern in the movement of the field. When the field is going inward, Charge Jump through the opening again. Repeat this until you successfully destroy all of the computers.

Submitted By: Carlos Castro
Arcade mini-games:
There are four mini-games at the Arcade: Dodge Hall, Directional Attack, Web Attack, Air Combo. Enter the Arcade, then go to the back of the room. Press B to activate the marker to start the Dodge Hall mini-game. Complete round 3 to unlock the Directional Attack mini-game (which is more of a tutorial). In the Directional Attack mini-game, follow it as instructed to unlock the Web Attack mini- game. This is also basically just a tutorial. In the Web Attack mini-game, follow it as instructed to unlock the Air Combo mini-game.

Submitted By: Carlos Castro
Reaching the arcade:
Go to Han's Pizzeria (the pizza icon on the map). Stand facing the front door and the neon sign (so that you see Spider-Man's back). Turn to your left and go down the street past the blue star icon for Race 95 and continue pst the first intersection.
Go to the second intersection at the end of the grassy area (across the street is the blue star icon for Race 96). Stay on the side with the grassy area, and turn left. Go down the sidewalk with the grassy area on your left until you reach the T- shaped intersection. Cross the street and continue going straight, past the white/gray awnings. On your left side is an alley. In that alley is a storefront with green-trimmed windows. Go into this alley and you will reach the entrance to the Arcade. Above the Arcade door is a sign depicting an old Atari-style controller.
Note: The Arcade is a location used at the very beginning of the game during the tutorial narrated by Bruce Campbell.

Submitted By: Carlos Castro
Getting upgrades:
When you are in need of more moves, fly around the city and look for buildings with a web-like top on them. Sometimes the buildings will be very small and are white, which may make the web almost invisible. There are also different color webs, which will make the web more visible on your map in the lower right side of the screen. Inside of one of those stores, you will see a gold spinning decal which you should "open up". This will bring you to the upgrade screen, where you can spend your Hero Points to get other attacks and much more.

Submitted By: Carlos Castro
Vulture Lair:
When you reach a hole in the netting you will reach a open space. Advance Web it.

Submitted By: Carlos Castro
Easy Skyscraper Tokens:
Go to the map of the city and look very closely at the buildings. You will see little gold dots on top of the buildings. They represent the token locations.

Submitted By: Carlos Castro
Free fall:
In order to free fall you must first be on top of a building. Just run or walk off and you should form a diving position. If you were high enough, the game should shake and you can see the speed. You can do this with the construction worker that you were supposed to "save" from falling off of the building, but when you land you will just roll and the construction worker will not be affected. Note:
Sometime when you free fall you will lose health if you hit the ground head on.

Submitted By: Carlos Castro
Avoiding bad cop aim:
When the cops need your help and are being fired at, they will fire at you instead of the bad guys. Do more Spider Sense mode to dodge.

Submitted By: Carlos Castro
Getting better moves and awards faster:
Always do a lot of crime fighting while not fighting Bosses in order to be able to buy all of the moves after each chapter. By doing this, you can do a variety of moves against Bosses and other enemies.

Submitted By: Carlos Castro
Hang a thug on a streetlight:
If you are in a street fight and need to hang up thugs for a little while, press B(2), Y, X at a thug . This will hang him up onto a lamp post. You have to make sure that you are near a lamppost in the first place.
First, get your opponent webbed up very well. Then, get your opponent into a grapple (for example, Y + B). Once this has been done, move the D-pad or Analog- stick Left to Right while holding Y. Doing this causes Spider-Man to toss his opponent back and forth over his head into the ground or another nearby object.
After you feel you have beaten them a decent amount, press B. Do not let your opponent go free from Spider-Man's grapple hold. Doing this causes Spider-Man to jump up and tie them up to an object. Note: This trick will only work if you are near a lamppost, traffic light, etc.

Submitted By: Carlos Castro
Human punching bag:
Tie a enemy to a lamp post using the Web Hanger move. You can then just beat them up until you get tired of doing so.

Submitted By: Carlos Castro
Spider-Man: The Movie references:
Certain building can be referenced to the first Spider-Man. For example, the skyscraper where you have the final fight with the Vulture in the first game can also be found in the second game. The bridge where you fought the Green Goblin can also be found in the game, but you cannot pass about halfway on it to the next city. Also, the bridge that the Green Goblin tries to blow-up and you must save is also in this game.

Submitted By: Carlos Castro
Twin Towers location:
The very accurately New York City. It is actually possible to find the lights pointed to the sky that replaced the Twin Towers. It is located on the southwestern side of the city near the coast. It will be found in a big space on the map, and its a lot easier to see at night when the lights are on.

Submitted By: Carlos Castro
Evidence of Vulture Fight:
Go to the Chrysler building (the other huge sky scraper near the empire state building), up far enough to where there are green pyramids on 4 corners of the building, and go around the building. You should find green feathers on the building, referring to the first game when you fought Vulture there.

Submitted By: Carlos Castro
Last Speed Upgrade:
To get the 8th speed upgrade you must get up to the 16th chapter and defeat it.
When the new chapter starts get 50,000 hero points and go to the shop. Swing upgrade 8 should be there unless you haven't upgraded it before.

Submitted By: Carlos Castro
Defeating Calypso:
This is only applicable if you have already purchased the Fight Arena and unlocked the Boss Battle mode. Calypso is, perhaps one of the most annoying bosses Ever, and defeating her is not much more than a chore. The best strategy is to chase after her if desired, but you will find she teleports away soon after you hit her, or before the first hit. The trick is to find the magic staff that is randomly located throughout the arena, and punch it so that it stops gyrating. Once you see that it is standing still, race over to Calypso. You will noticed that she is tired and cannot move. Take as many hits on her as possible until she regains her strength and teleports away.

Submitted By: Carlos Castro
Fill Style meter faster:
Using the "Spider Reflexes" ability drains your Style meter (the blue bar). You can refill the Style meter by performing the Air Tricks combos, but they will only add a little bit to the blue bar each time. To fill the Style meter faster, avoid hitting buildings while you are swinging around and doing the Air Tricks. The more Air Tricks you string together without bumping into buildings, the faster your meter will be refilled. When you bump into a building while swinging, it stops the Style meter from being refilled and you have to start another string of Air Tricks. If you are going too fast and cannot avoid slamming into a building, try going into a Wall Sprint just as you make contact with the wall, then leap off the wall into a swing. If done correctly, you will not break your Air Tricks combo.

Submitted By: Carlos Castro
Programmer save:
When starting a new game, enter HCRAYERT as a name ("Treyarch" spelled backwards), then go back and enter any name of your choice. The game will start in progress, with over 40% completion, 201,000 Hero points, with Swing Speed and Web Zip upgrades, and "Big Game Hunter", "Alien Buster", "Shock Absorber", and "Tentacle Wrangler" ranks.

Submitted By: Carlos Castro
Defeating Rhino:
When Rhino tries to hit you, there will be a flash above Spider-Man's head. Press Circle when this happens. When Rhino stops spinning, he will be dizzy. Punch him until he recovers, then he will charge at you. Jump over him. Do not punch or web him. If you web him you will get hurt. If you punch him it will not have any affect because there is metal around his body.

Submitted By: Carlos Castro
Unlock Alex Ross white costume
Complete the game on the Kid mode to unlock the Alex Ross white costume.

Submitted By: Carlos Castro
Skip training
Complete the training by entering "CEREBRA" in the begining where you enter a name.

Submitted By: Carlos Castro
Complete Story Mode :
The code is Treyarch backwards which is HCRAYERT. It gets your 40% ahead, starts you off with 200,000 hero points and also a few upgrades.

Submitted By: Carlos Castro
Theatre and Fight Arena :
To Unlock the Spider-Man 2 Theatre, and the Spider-Man 2 Fight Arena, simply complete all the missions in Chapters 1-15. In Chapter Sixteen you'll have free- roam with one mission: Get 50,000 more hero points. Go to a store with 6,000 hero points or more Now, scroll around for an icon of a camera. It costs 1,000 Hero Points. This is the theatre. You'll be able to watch the Credits, Treyarch intro, and Activision intro. There's a spider man posing icon next to it. It is labeled Fight Arena. Buy it for 5,000 hero points. The warehouse where you FIRST battled shocker is where this arena is. You fight a wave of criminals in separate rounds

Submitted By: Carlos Castro
Defeating Doc Ock:
When you fight Doc Oc for the last time, save up your Spidey Sense energy. When it gets too full or half-way, let him get close and active it. This will help you defeat him without losing health. Note: If you can get good hits on him when three of his four arms are down, you will take little damage if you are careful.
When facing Doc Ock in the final battle, stand your ground in a corner and let him approach you. When he arrives, beware of his tentacles. Dodge them one by one pressing Circle when Spider- Man's head flashes, then respond to each dodge by pressing Triangle and shooting a web at the Doc's tentacles to bind them to the wall or the ground. When all four tentacles are bound to either the ground or the wall, run towards the Doc by holding L1 then pressing Square, performing an uppercut which sends the Doc in the air. Then, hold and release X and continue to press Square rapidly. When the Doc falls to the ground, continue to perform combos to him by pressing Square, but beware of his tentacles. Doc Ock will use them to throw you repeatedly. Web out of there after one combo and move to another corner and repeat the process until the Doc is defeated.

Submitted By: Carlos Castro
Defeating Mysterio:
When you are fighting Mysterio at the Speedy Mart, the battle is very short. Just punch him a few times to defeat him and prepare yourself to reveal Mysterio's true identity.

Submitted By: Carlos Castro
Defeating Shocker:
To defeat Shocker the second time that you fight him, climb up the wall directly across from Black Cat and press the switch. The force field will deactivate. Then, charge towards Shocker. Stay away from the middle, as Shocker will stay on the sides. Uppercut him into the air. Jump up and do an air combo. He will fall down.
Charge him again and do the same thing. This time he will start to charge for a blast. Run away and do charged jump as far from him as possible. The force field will turn on again. Repeat the strategy from beginning. When Shocker loses about half of his life, Black Cat will shut down the force field for good.

Submitted By: Carlos Castro
Defeating Bosses:
When facing the Rhino or other Bosses, press Up to make everything slow down except yourself. This move also allows you to punch and hit much more effectively.

Submitted By: Carlos Castro
Defeating enemies:
To defeat enemies that block your attacks, have guns, or dodge your web, use the Web Splash maneuver (L2 + Triangle). This will quickly cover them up with webbing and will make them easier to defeat.

Submitted By: Carlos Castro
Following Black Cat:
In the missions where you have to follow Black Cat, try not to swing from building to building because you will not be very accurate and fall too far behind. Instead, try flinging yourself from building to building. To do this, hold the X (Jump) and when it is fully charged, also hold L2 (Turbo). Then, still holding L2 + X, run to the edge of the building and release X, but continue to hold L2. This will fling Spider- Man farther than just jumping, and is much more accurate than swinging. Also, if you are just about to land on a building, but are slightly short of making it to the top, try using the zip line (L2, R2) when you can still see the top of the building.
Note: You must buy the zip line first. It should attach to the top and zip you over.

Submitted By: Carlos Castro
Saving the reporters from Mysterio:
When you start the level, you are on the top of the Daily Bugle. Charge your jump and sprint towards the destination marker and begin swinging. When Spider-Man says "The conference is starting, I'm going to be late", you should be near a black building with green lights behind it. The green lights are the conference hall. Sprint through the center of this building and start swinging to the right. The entrance is on the right hand side. Sprint into the building and directly to the stairs. Sprint up the right-hand side to the top floor and in the second door on your left.
Note: Jumping up floors saves a few seconds, but do not wait to charge your jump.
When you enter the room, there will be an intermission sequence of Spiderman meeting Mysterio, and two reporters hanging from the balconies. Save the one on the right first, since he is closest to falling. When you pull him to you by pressing Triangle, charge your jump and sprint towards the balcony that you came in on.
When you reach the edge of the balcony, release Jump. The jump alone will not get you there. When you start to fall, cast a web and swing onto the balcony. Press Triangle to put the reporter down. Repeat this for the reporter on the left. When you have safely rescued the two falling reporters, go back to the balcony on the right. There should be another reporter on that balcony. Repeat the steps for saving the falling reporters. Swing down to the stage and fight off some of Mysterio's alien flyers Note: Your web attacks will not have any effect on the flyers, however your normal attacks will. Grab one of the reporters and charge a jump. When your jump is fully charged, jump straight up. When at your full height, cast a web and wait for it to stop swinging. Repeat this until at maximum height.
Start swinging towards one of the two balconies that the reporters were on. If you are not high enough, charge a jump and release. Repeat this for the other two reporters, then finish of the flyers. An intermission sequence will start, and you will have completed the level.

Submitted By: Carlos Castro
Reaching Liberty and Ellis Islands:
The only way to get to Liberty Island and/or Ellis Island is to hitch a ride on the patrolling helicopters that surround the islands. To do this, stand on the edge of the Manhattan island where you can see the Statue Of Liberty and the other island (Ellis Island). Then, look up and watch for helicopters. They are much easier to spot in the daylight hours, and may only appear during this time. Then, charge- jump and web-sling to attach to one. Wait for it to get close to the island and/or the other helicopter. You will know when to make the jump for the islands.
When you must get to Liberty Island, keeping swinging to the island until you see eight little red dots. Then, drop into the water and you will float all the way over to the island.
To get to the Statue Of Liberty from Quentin Becks, first jump hard then keep web swinging from the UFO. While doing that, keep jumping and getting boost by pressing L2 at the bottom of a swing. Keep doing this, even when you fall.

Submitted By: Carlos Castro
Destroying Orbs at the Statue Of Liberty:
First, attach to one of Mysterio's "UFOs" and it will fly you high up. Jump off and Websling around until you are close enough to an Orb to Webzip toward it. Once there, you will remain floating. Just use a simple punch attack to destroy it.

Submitted By: Carlos Castro
Mysterio's Apartment: Exiting Wall Of Mirrors:
Go up to a mirror and punch it three times as the clone is coming out. Then, beat the clone up. Using a Web Ball (L2 + Triangle) works well. Be very careful to only approach one mirror at a time, as the Spider-Man clones that appear are very difficult to defeat if there are too many. Repeat this until you find the door that you can use to exit.

Submitted By: Carlos Castro
Farther web swings:
When you are swinging, hold L1 + X. Release when you are about to get make another web shot come out. This will make you go farther.

Submitted By: Carlos Castro
Faster wall running:
When running up a wall and are about to fall, quickly press X and hold Circle. You will go faster for a moment. Keep doing this until you get up the wall.

Submitted By: Carlos Castro
Avoiding bad cop aim:
When the cops need your help and are being fired at, they will fire at you instead of the bad guys. Do more Spider Sense mode to dodge.

Submitted By: Carlos Castro
Hang a thug on a streetlight:
If you are in a street fight and need to hang up thugs for a little while, press Square(2), Triangle, Circle at a thug . This will hang him up onto a lamp post. You have to make sure that you are near a lamppost in the first place.

Submitted By: Carlos Castro
Continue beating:
After defeating a criminal after a crime, you can keep beating on him until you leave.

Submitted By: Carlos Castro
Swing Speed 8 Level Upgrade:
After completing Chapter 16, Chapter 17 starts and unlocks the Swing Speed Level
8 upgrade at the Upgrade Store. The Swing Speed Level 8 upgrade costs 50,000 Hero Points. Using it earns the Speed Freak award.

Submitted By: Carlos Castro
Wallsprint Level 2 Upgrade:
Get all 150 Skyscraper Tokens.

Submitted By: Carlos Castro
Saving Aunt May from Doc Ock:
First, fail the mission by losing Ock. Then when you restart the mission next to the helicopter, Web Swing and try to attach a Web Swing to the helicopter.
It is much easier to web swing to the helicopter, or make your web attach to the chopper. All you have to do is dodge the buildings. It is also possible to attach you web to other choppers that are just flying around in the city.

Submitted By: Carlos Castro
First Encounter: Saving Doc Ock:
First, wait until the field goes inward then attack the computer. Quickly get back to dodge the field coming towards you. Do not forget to use your Spider Sense to avoid the bolts. Then, charge your jump until it is full, sprint with L1, and quickly jump through the opening to the other computer and destroy it. Then, watch for the new pattern in the movement of the field. When the field is going inward, Charge Jump through the opening again. Repeat this until you successfully destroy all of the computers.
At the start of the level, destroy the first computer. Then, look to the left or right.
Wait until the plasma blast goes down, then turn on the Spider Reflex modes (slow
motion) and dive forward into the corner, but not all the way. Once there, destroy the computer, then repeat.

Submitted By: Carlos Castro
Arcade mini-games:
There are four mini-games at the Arcade: Dodge Hall, Directional Attack, Web Attack, Air Combo. Enter the Arcade, then go to the back of the room. Press Square to activate the marker to start the Dodge Hall mini-game. Complete round
3 to unlock the Directional Attack mini-game (which is more of a tutorial). In the Directional Attack mini-game, follow it as instructed to unlock the Web Attack mini- game. This is also basically just a tutorial. In the Web Attack mini-game, follow it as instructed to unlock the Air Combo mini-game.

Submitted By: Carlos Castro
Reaching the arcade:
Go to Han's Pizzeria (the pizza icon on the map). Stand facing the front door and the neon sign (so that you see Spider-Man's back). Turn to your left and go down the street past the blue star icon for Race 95 and continue pst the first intersection.
Go to the second intersection at the end of the grassy area (across the street is the blue star icon for Race 96). Stay on the side with the grassy area, and turn left. Go down the sidewalk with the grassy area on your left until you reach the T- shaped intersection. Cross the street and continue going straight, past the white/gray awnings. On your left side is an alley. In that alley is a storefront with green-trimmed windows. Go into this alley and you will reach the entrance to the Arcade. Above the Arcade door is a sign depicting an old Atari-style controller.
Note: The Arcade is a location used at the very beginning of the game during the tutorial narrated by Bruce Campbell.

Submitted By: Carlos Castro
Getting upgrades:
When you are in need of more moves, fly around the city and look for buildings with a web-like top on them. Sometimes the buildings will be very small and are white, which may make the web almost invisible. There are also different color webs, which will make the web more visible on your map in the lower right side of the screen. Inside of one of those stores, you will see a gold spinning decal which you should "open up". This will bring you to the upgrade screen, where you can spend your Hero Points to get other attacks and much more.

Submitted By: Carlos Castro
Vulture Lair:
When you reach a hole in the netting you will reach a open space. Advance Web it.

Submitted By: Carlos Castro
Easy Skyscraper Tokens:
Go to the map of the city and look very closely at the buildings. You will see little gold dots on top of the buildings. They represent the token locations

Submitted By: Carlos Castro
Free fall:
In order to free fall you must first be on top of a building. Just run or walk off and you should form a diving position. If you were high enough, the game should shake and you can see the speed. You can do this with the construction worker that you were supposed to "save" from falling off of the building, but when you land you will just roll and the construction worker will not be affected. Note:
Sometime when you free fall you will lose health if you hit the ground head on.

Submitted By: Carlos Castro
Human punching bag:
Tie a enemy to a lamp post using the Web Hanger move. You can then just beat them up until you get tired of doing so.

Submitted By: Carlos Castro
Spider-Man: The Movie references:
Certain building can be referenced to the first Spider-Man. For example, the skyscraper where you have the final fight with the Vulture in the first game can also be found in the second game. The bridge where you fought the Green Goblin can also be found in the game, but you cannot pass about halfway on it to the next city. Also, the bridge that the Green Goblin tries to blow-up and you must save is also in this game.

Submitted By: Carlos Castro
Twin Towers location:
The very accurately New York City. It is actually possible to find the lights pointed to the sky that replaced the Twin Towers. It is located on the southwestern side of the city near the coast. It will be found in a big space on the map, and its a lot easier to see at night when the lights are on.

Submitted By: Carlos Castro
Play as Venom:
To play as Venom complete the game at 100% ( use any cheat to get to 100%) and set your name as Activison.

Submitted By: Carlos Castro
Finding Bouy Tokens:
Go near the water and you will see a bouy floating in the water. Charge your jump and run towards the water. You may be short, but you can webzip to it. To webzip, press L2 and R2 together. Note: You must first buy the upgrade from the spidy store.

Submitted By: Carlos Castro
Finding Hideout Tokens:
Look at the map at the bottom right hand corner. When you swing around, you will see red and green squares. Go to the red square. in there will be one hideout token. Note: You may have to face some people in the hideouts.

Submitted By: Carlos Castro
Finding Secret Tokens:
When you are swinging around town, some areas may be inclosed by buildings.
Climb up the building and jump into the center and a token will be along the side of the inclosed area.
Not enough codes for you? Search for more cheats at cheat codes club.
Or simply Click here to find more Spider Man 2 cheat codes.

Don't like EcheatZ?
Why not try viewing these cheat codes at one of these great cheat code sites:
Spider Man 2 Cheat Codes at Jumbo Cheats
Spider Man 2 Cheat Codes at Cheat Patch
Spider Man 2 Cheats at A Cheat Codes
Spider Man 2 Cheats at Cheat Mad
Spider Man 2 Cheat Codes at Game Score
 
Copyright © 2005 - 2024 EcheatZ. All Rights Reserved. Privacy Statement